Change-Logs

Alioths new market

A fresh outlook

All markets on the Alioth ring (1-10) have now been successfully moved to one main market. Orders now appear at the main market instead of their old location. Markets 1-10 have been removed to support the main market!

To support players with bases around the former market ring, the container link range while standing in the main market has been extended to 40 km, covering the entire ring and a bit more.

The container range change is permanent; however, it only applies to containers placed on static constructs.


District shuttles still work from all points on Haven to their corresponding destinations on Alioth

Market Design Credit: Grayleader


NEw Wreck system

A fresh take at salvaging wrecks

The Third Verse now offers a new wreck system that has 260+ unique ships. Wrecks come in multiple rarity levels! The rarer the wreck, the better the loot, with everything being salvageable! When you encounter a wreck, make sure to check its containers! It could have ore, warp cells, or even some plasma depending on its rarity.

Treasure maps have also been introduced and can be found inside some wrecks, leading to an exclusive, high-value wreck that is only discoverable by the map holder! Are you ready for the hunt?
Wrecks spawn independently by sector and will appear at random intervals! This lets players choose a sector and continue hunting there. All wrecks are DRM protected, meaning you have to find and claim them yourself or buy them from another player!

All new Management tool

Blueprint Management

Players can now export their new builds to their desktop!

A new management interface is now available to help players organize and control their blueprints!

Only blueprints you created or that were imported specifically for you will be listed. You can access blueprints that belong to you or are owned by organizations where you are a legate.

Supported features of the Blueprint management tool include searching for a blueprint, renaming a blueprint, archiving a blueprint, and exporting a blueprint.

New Container feature

A new approach to linked containers

Players can now mark a container as a favorite! You can do so by linking to a container and adding it to your favorites, allowing for easy access to switching between different containers at all times.
We have also added a "Shared hub"!
A Shared hub can only contain data items and has a range of 750 SU.
When it's placed on an organization-owned construct, the Shared hub is visible to ALL organization members (RDMS permissions are still required to link to it).

Element Exchange system

Element Swapping

With the all-new Element Exchange System, you can easily swap elements on deployed constructs!

In build mode, right-click on the element, select "Advanced," and then "Exchange Element."

Rocket fuel tank support is also included in the exchange system.
This new feature complements a previous change that we made early on, allowing players to swap out element rarity directly from the blueprint before deploying their new constructs!

New Game Feature

Construct reloading

Have a construct that seems faulty?

You no longer have to wait for admin support to reload a construct!

You can now troubleshoot minor issues by simply reloading the construct yourself!
Right-click on the construct in question, select "Advanced," and then "Reload Construct."